Saturday, May 27, 2017

Experiments with visuals and algorithms of Strategilization

The ideal strategy for me is a cellular automaton, where the player indirectly influences some of its parameters.

Have you played Conway's Life? That's what I want to make, but for Civilizations. Now experimenting with algorithms for Strategilization. As soon as they satisfy me, I'll release an update.

Also, as today is #screenshotsaturday, I'm presenting new experimental visuals.

Wish me luck!

Tuesday, May 16, 2017

Strategilization: alpha testing of expansion

OK, let's start playing the game and share your vision. Now you can just expand your land, without waging wars with neighbours. The game was completely reworked (core gameplay and the interface, comparing to the pre-alpha versions).

So, please, share your opinion in:
1. is the current development speed comfortable for the player?
2. will you manage to reach the second continent earlier than the AIs? (by default, all the players will start on one continent, and the other one is situated somewhere across the ocean).
3. does the game explain everything to the player?

Game version for android

Game version for windows

Monday, April 24, 2017

Roads in Strategilization

Road is the first sign of civilization. If you are lost in the forest, and then you find a road, then you can be sure that eventually you'll reach people. Now we can say for sure: roads will be present in Strategilization, too!

Here's the key idea. You build camps outside of your territory. These camps require upkeep in labor and produce sentry and (if upgraded) - military points.

And to build the roads you even don't need to issue a specific order! They will appear automatically along the resource flows. These roads will then decrease the further terrain scouting and capturing price.

Saturday, April 8, 2017

Wiki and new screenshots of Strategilization

While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update.



The life of your civilization starts, when you decide, where to gather food for your citizens. And only then you'll be able to found a city on a hex, adjacent to your rural region.



For all the aspects of your nation's life (expansion, exploration, improvement, research, wars) you'll be able to set up a development strategy. Afterwards you'll be able to spectate how your citizens, turn by turn, fulfill your orders and, if needed, issue the new ones.



From the city interface you'll be able to control various ideas, which influence your citizens' productivity.

Actually, the core gameplay has been reworked almost entirely since the posts at Airapport, so, to help new players get into the game, and to help myself have my thoughts organized, Strategilization wiki was created.

These changes has not been uploaded to Google Play yet, but now it's possible to say that the update will take place before the next Ludum Dare (in 2 weeks).

Wednesday, February 22, 2017

Game name is defined: Strategilization!

The game under the working title "Civilizations Builder" or "My Own Civ", now has its unique name, which will be used for publishing: Strategiliztion.

Get Strategilization for Android